Flutter is a cross-platform apps or games development framework created by
Google. It allows you to build native apps for Android and iOS using the same
codebase. Flutter is known for its high performance, beautiful UI, and ease of
use. This book will teach you everything you need to know to build your first
Flutter app. You will learn about the basics of Flutter, such as widgets, state
management, and navigation. You will also learn how to build a variety of
different app types, such as games, social media apps, and e-commerce apps. By
the end of this book, you will be able to build beautiful, high-performance apps
or games using Flutter.
Here are some of the benefits of using Flutter:
β’ High performance: Flutter apps are known for their high performance. They are
as fast as native apps and can even outperform them in some cases.
β’ Beautiful UI: Flutter apps are known for their beautiful UI. Flutter uses a
declarative UI approach, which makes it easy to create complex UIs that are both
visually appealing and functional.
β’ Ease of use: Flutter is a very easy framework to use. It has a simple syntax
and a well-documented API. This makes it easy to get started with Flutter, even
if you are new to apps or game development. If you are looking for a
cross-platform apps or games development framework that is high-performance,
beautiful, and easy to use, then Flutter is the perfect choice for you.
Many books or resources be useful for learning Flutter, but in this book, I
collect the most important topics you need to know and practice to master the
app development process from the definitions of Flutter to the building of
high-performance apps. We have divided the book into three sections, each
section containing several chapters. The first section is prepared for
development, which includes getting to know the Flutter development environment
and running the first application. The second section covers delving into
development and includes chapters on responsive and interactive design,
null-safe programming, state management, keys, navigation, and database options.
The last section is the completion of the development process, which includes
performance tests and various types of building applications. Each chapter is
self-contained and linked to other chapters. In other words, you can jump
directly to the chapter you want, and you can adhere to the structure and
sequence of the book, which is desirable. We've included many programming
examples and practical applications, accompanied by figures and images
illustrated from within the development environment and results associated with
each process for further clarity. After each chapter, we have included
accompanying questions to increase understanding and comprehension. We are all
confident that this work will be your first step into the world of building and
developing Flutter applications.